Random boss packs (boss + minions) or Champion packs in level 85 areas (Alvl 85).Therefore, a specific set/unique item cannot be gambled until at least clvl = max.Gambled items are ilvl = clvl - 5 + rnd, meaning ilvls from clvl - 5 to clvl + 4, with a minimum of ilvl 5.The above check for set/unique items applies to gambling as well. You might want to read Aye's Guide to the Basics of MF in relation to this. ![]() IFF ilvl >= Qlvl, THEN that set/unique item can be chosen for the dropįor monster drops, the above check is obviously equivalent to mlvl >= Qlvl. In the case of monsters, ilvl = mlvl (monster level). Next, the game checks which versions are available, by comparing a list of set/unique item quality levels (Qlvl)Īppropriate for that base item, to the internal level ("item level"). Suppose the game has decided to drop a set or a unique version of a base item. Of them is equally likely to drop - in fact far from it, as you may have experienced in-game. And now for the intriguing aspect not every one As we all know, there are several different unique rings (9, to be certain) in the game. ![]() ![]() The most famous example is probably a unique Ring. Item rarity is relevant to us, because some base items have multiple set and/or unique versions. How likely that set or unique item is to be picked. Rarity is an integer (frequency) assigned to each set/unique item and used when determining OK, rarity - a term most D2 players never come across. an item resource dedicated to all you avid item hunters out there.
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